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Topics
General
ConX
RuneQuest
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ConX
Houserules
Core Rules
Background: Having
got fed up explaining the difficulty and target numbers of the official
rules to my players for the umpeenth time; I decided on drastic action (but
how to hide the blood??). So, I took the easier option of reverting to the
old standby, the original Traveller game system. Of course, it doesn't give
the same chances for success and failure as the original ConX rules, but
its an easy conversion, and it worked. The players were happy, I was happy;
however shortly after this, the ConX publishers disbanded (coincidence??);
luckily they continue under the auspices of THE GEORGE and his happy band
of g-nomes.
- Roll 2d6, add
skill, add attribute modifier, add task modifiers and subtracts Difficulty
numbers.
- 8+ succeeds,
7- fails. An unmodified roll of 2 is an automatic fail, and an unmodified
roll of 12 is an automatic success.
- Luck rolls, when
desired, are an unmodified 2d6 roll, scoring in the Bad Luck or Good
Luck range.
- DM is a dice
modifier. They include attribute modifiers, task modifiers and Difficulty
numbers from earlier versions. In later releases, a Hard test
equates to a -3DM. A Variable test against a Stat means rolling,
2d6 + Stat -1d6DM.
- Some tests may
be modified by the Attribute level, 1 = -2DM, 2 = -1DM, 3 = +0DM, 4
= +1DM, 5 = +2DM.
- All skills start
at 0 level, and unless a task is particularly complex, may be attempted
by an unskilled character, however, there is an additional modifier
of -3.
- A PC may rush
a test, taking half the normal time, penalty is -1DM.
- A PC may go slowly,
taking twice the normal time, bonus is +1DM.
- A PC may carry
out more than one action simultaneously, incurring a penalty on these
actions of -1DM per extra action (e.g. running and firing 2 handguns
gives a -2DM to all 3 actions).
- PCs may work
as a team on the same test. The PC with the highest stat/skill is the
‘team leader’. (In repair/build or research projects he may not have
more ‘assistants’ than he has skill levels). For each person whose stat/skill
level is equal to the team leader’s, increase DM by 1. For each person
whose stat/skill is less than the team leader’s, add +1DM.
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